about
25 august 2026 · 17:37
My route to being a product manager is not what you’d expect — I didn’t study computer science and I wasn’t a developer — I studied industrial design.
I grew up working in my father’s small woodworking factory - after school, on weekends, on site. At university my range got wider — ceramic teapots, electric line trimmers, a fire extinguisher for underprivileged communities. Industrial design teaches you how to design things and how to get them made. You learn to get it right before you commit, because in the physical world there’s no backport.
An internship in my final year turned into my first job, designing whatever was needed for museums, theme parks, and the automotive industry. Then came the 4D SFX motion seats (my first “product”) — the full sensory assault kind. I helped develop and manufacture them — from Austria to the Czech Republic to China.
Then I moved into enterprise software — the field changed but my approach didn’t. I started on the design side — icons, illustrations, keynotes — but wanted to build something, so I jumped into product management. First data visualization, then a relationship mapping app from zero to market in under a year.
I’m a proud generalist and I’ll learn whatever I need to solve the problem in front of me - be it a CAD suite for an internship, enough German to live in Austria, CS courses to understand the tech I was working with, how to make bread because I couldn’t find the type I enjoyed, and how to cure beef because I missed a taste of home.
I care about solving problems and building things that actually work — not the fluffy LinkedIn versions, but real ones.